1 – 20 of 38 cards where the text includes "whenever you draw"

Bloodhaze Wolverine {1} {R}

Creature — Wolverine

Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.

"Build a moat. If we're lucky, it can't swim."
—Syr Branigan, knight of Ardenvale

2/1

Illustrated by Evan Shipard

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Legal

Vintage
Legal

Commander
Legal

Burlfist Oak {2} {G} {G}

Creature — Treefolk

Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.

If a tree fells you in the forest and no one is around to hear it, "does it make a sound" is the last thing you need to worry about.

2/3

Illustrated by Milivoj Ćeran

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Chasm Skulker {2} {U}

Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

1/1

Illustrated by Jack Wang

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Not Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Diviner's Wand {3}

Tribal Artifact — Wizard Equipment

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."

Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.

Equip {3}

Illustrated by Wayne England

Standard
Not Legal

Brawl
Not Legal

Pioneer
Not Legal

Historic
Not Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Dream Trawler {2} {W} {W} {U} {U}

Creature — Sphinx

Flying, lifelink

Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.

Whenever Dream Trawler attacks, draw a card.

Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

3/5

Illustrated by Jesper Ejsing

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Legacy
Legal

Penny
Not Legal

Vintage
Legal

Commander
Legal

Ethereal Investigator {3} {U}

Creature — Spirit

Flying

When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.

2/3

Illustrated by Sean Murray

Standard
Not Legal

Brawl
Not Legal

Pioneer
Not Legal

Historic
Not Legal

Modern
Not Legal

Pauper
Not Legal

Legacy
Not Legal

Penny
Not Legal

Vintage
Not Legal

Commander
Not Legal

Faerie Vandal {1} {U}

Creature — Faerie Rogue

Flash

Flying

Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

History may be written by the triumphant, but it's often rewritten by the troublesome.

1/2

Illustrated by Paul Scott Canavan

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Legacy
Legal

Penny
Not Legal

Vintage
Legal

Commander
Legal

Gavi, Nest Warden {2} {U} {R} {W}

Legendary Creature — Human Shaman

You may pay {0} rather than pay the cycling cost of the first card you cycle each turn.

Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.

A mother's love transcends species.

2/5

Illustrated by Randy Vargas

Standard
Not Legal

Brawl
Not Legal

Pioneer
Not Legal

Historic
Not Legal

Modern
Not Legal

Pauper
Not Legal

Legacy
Legal

Penny
Not Legal

Vintage
Legal

Commander
Legal

Hoofprints of the Stag {1} {W}

Tribal Enchantment — Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

{2} {W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.

Illustrated by Anthony S. Waters

Standard
Not Legal

Brawl
Not Legal

Pioneer
Not Legal

Historic
Not Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Horizon Chimera {2} {G} {U}

Creature — Chimera

Flash

Flying, trample

Whenever you draw a card, you gain 1 life.

"Do not try to make sense of the chimera. Impossibility is its habitat."
—Kydele, prophet of Kruphix

3/2

Illustrated by Sam Burley

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Not Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Improbable Alliance {U} {R}

Enchantment

Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

{4} {U} {R}: Draw a card, then discard a card.

"I agreed to light his way as long as he always had my back."
—Squill, Mistford pixie

Illustrated by Zoltan Boros

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Legacy
Legal

Penny
Not Legal

Vintage
Legal

Commander
Legal

Irencrag Pyromancer {2} {R}

Creature — Human Wizard

Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.

"Fear of fire is a sensible instinct. If I were you, I'd be terrified."

0/4

Illustrated by Jason Rainville

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Jace, Arcane Strategist {4} {U} {U}

Legendary Planeswalker — Jace

Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.

+1: Draw a card.

−7: Creatures you control can't be blocked this turn.

Loyalty: 4

Illustrated by Kieran Yanner

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Legacy
Legal

Penny
Not Legal

Vintage
Legal

Commander
Legal

Jace's Erasure {1} {U}

Enchantment

Whenever you draw a card, you may have target player mill a card.

"You should try to clear your mind of idle thoughts. And if you can't, I will."

Illustrated by Jason Chan

Standard
Not Legal

Brawl
Not Legal

Pioneer
Not Legal

Historic
Not Legal

Modern
Legal

Pauper
Legal

Vintage
Legal

Commander
Legal

Jace's Projection {2} {U} {U}

Creature — Wizard Illusion

Whenever you draw a card, put a +1/+1 counter on Jace's Projection.

{3} {U}: Put a loyalty counter on target Jace planeswalker.

"Pardon me if I seem distracted. Part of me is reconnoitering the Tenth District."

2/2

Illustrated by Darek Zabrocki

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Legacy
Legal

Penny
Not Legal

Vintage
Legal

Commander
Legal

Jolrael, Mwonvuli Recluse {1} {G}

Legendary Creature — Human Druid

Whenever you draw your second card each turn, create a 2/2 green Cat creature token.

{4} {G} {G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

"Humans bring nothing but suffering and deceit. They are not welcome in my forest."

1/2

Illustrated by Izzy

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Lorescale Coatl {1} {G} {U}

Creature — Snake

Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.

"The enlightenment I never found in etherium I have found traced in the coatl's scales."
—Ranalus, vedalken heretic

2/2

Illustrated by Greg Staples

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Mad Ratter {3} {R}

Creature — Goblin

Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.

"Gather round and tell me all from the courts and castles."

1/2

Illustrated by Johann Bodin

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Mantle of Tides {U}

Artifact — Equipment

Equipped creature gets +1/+2.

Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Lie Setiawan

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Legal

Vintage
Legal

Commander
Legal

Minn, Wily Illusionist {1} {U} {U}

Legendary Creature — Gnome Wizard

Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."

Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.

1/3

Illustrated by Dmitry Burmak

Standard
Not Legal

Brawl
Not Legal

Pioneer
Not Legal

Historic
Not Legal

Modern
Not Legal

Pauper
Not Legal

Legacy
Legal

Penny
Not Legal

Vintage
Legal

Commander
Legal